Talesmith Changelog

Product updates and improvements

July 17, 2025

Early Access Launch

Talesmith is officially in Early Access! We’ve launched our landing page and are welcoming our first wave of users. Along with this launch, we’ve polished the entire experience with cleaner interface and consistent styling.

Features

  • Consistent styling throughout the entire app interface
  • Initial scene automatically created when starting a new game
  • Cleaned up unnecessary buttons and removed “cancelled” session state
  • Launched our landing page at talesmith.world
  • Direct signup available - no more waitlist

Fixes

  • Fixed game image generation
June 13, 2025

Sessions!

Sessions can now be planned, played and completed by creating a Session on a Scene in the Graph and moving other scenes in/out of the session.

New Features

  • Session creation button added to the left side of the Graph below scene creation
  • New Session Editor with floating button menu (Shift+Ctrl+S shortcut)
  • Cycle through all available sessions and quickly jot down notes
  • Enhanced Editor with table support and Slash-Menu (type /) for quick formatting
  • Add dividers, quotes, and manage table columns/rows directly from Slash-Menu
June 1, 2025

Foundation Launch

The core Talesmith experience is now live! Create scenes, build worlds, and see your entire campaign as a connected visual graph.

Core Features

  • Visual scene graph for entire campaigns
  • Create and connect scenes, NPCs, and locations
  • Rich text editor for scene descriptions and notes
  • Campaign library with searchable elements
  • Optional AI-generated artwork for scenes and characters